Hi! I'm Marissa, a game developer from Manitoba, Canada. I am a recent graduate of Red River College Polytechnic Game Development course.

I am a passionate programmer who loves to code User Interface systems, tools, and inputs! I'm always open to learning something new.

  • Lead developer on the controller-to-UI system

  • Developed the Character Select UI

  • Programmed Matcha/The Snowboarder

  • Lead the development of the audio systems

  • Game Manual design

Goblin Hunt

  • UI

  • Enemy AI

  • Bomb reactivity

  • Score Managers

Prototype the Platformer

  • Character Controller with double jump

  • Checkpoint System

  • Turret enemies with customizable rates and speeds

  • Location based area obscurer

Drone Racer

  • Character Controller

  • Score System

  • All Models and Animations

Fear The Abyss

  • Lead UI Developer

  • Custom Dialogue System

  • Main Menu, Options Menu & Credits Menu

  • Tentacle Enemy AI

Guardian Roadblock

  • Paper2D

  • Velocity based Sprite Machine

  • Custom Branching Dialogue System with options

  • Dynamically layered sprites

Errand Run

  • Sole Developer & Artist

  • Modeled and textures a majority of assets

  • Mesh instansiation in large amounts

  • Checklist system

Rift City Rebels

Role
Programmer, Developer, Designer
Year
2024
Software
Unreal Engine 5
Language
Unreal Blueprints
Genre
Platform Fighter
Project Type
College Project (Group)
Software Used
Unreal Engine 5, Perforce, Notion, Trello, Figma, Adobe InDesign, Adobe XD

Rift City Rebels is a Platform fighter set in a fictional future Winnipeg. Developed as the final project for my Game Development course with a total of 6 programmers and 12 artists in 4 months.We were in charge of each portion of the project; design, development, and marketing. Each programmer was in charge of both a system and their own character.
I was in charge of the User Interface, and the character Matcha (The snowboarder), and also helped in making the Game Manual.

Zecromancer

Role
Programmer, Developer, Designer
Year
2023
Software
Unreal Engine 5
Language
Unreal Blueprints
Genre
Real Time Strategy, VR
Project Type
College Project (Group)
Software Used
Unreal Engine 5, Perforce, Notion, Trello

Zecromancer is a VR RTS game in which you play a Necromancer trying to control a horde of Zombies. It was developed in a team with 2 programmers and 7 artists within 6 weeks.

Gesture system
Since there is no built in way of creating gestures, I challenged myself to create my own system.
When the player holds down the correct button, moves their arm, and then releases it; the system will compare the location of the controller from when the button was presses verses when it was released. Then, to determine the exact direction, these values are compared with the direction the VR headset is facing.

Prototype the Platformer

Role
Solo Developer
Year
2023
Software
Unity2D
Language
C#
Genre
2D Platformer
Project Type
College Project (Solo)
Software Used
Unity, Perforce, Notion,

Prototype the Platformer is a 2D platformer made as an assignment to demonstrate and strengthen our skills in iteration, level design, and mechanics development.
The project was developed in stages, each focusing on their own topic; Mechanic Design, Level Design, and Obstacles.