Hi! I'm Marissa, a game developer from Manitoba, Canada. I am a recent graduate of Red River College Polytechnic Game Development course.
I am a passionate programmer who loves to code User Interface systems, tools, and inputs! I'm always open to learning something new.
Lead developer on the controller-to-UI system
Developed the Character Select UI
Programmed Matcha/The Snowboarder
Lead the development of the audio systems
Game Manual design
Goblin Hunt
UI
Enemy AI
Bomb reactivity
Score Managers
Prototype the Platformer
Character Controller with double jump
Checkpoint System
Turret enemies with customizable rates and speeds
Location based area obscurer
Drone Racer
Character Controller
Score System
All Models and Animations
Fear The Abyss
Lead UI Developer
Custom Dialogue System
Main Menu, Options Menu & Credits Menu
Tentacle Enemy AI
Guardian Roadblock
Paper2D
Velocity based Sprite Machine
Custom Branching Dialogue System with options
Dynamically layered sprites
Errand Run
Sole Developer & Artist
Modeled and textures a majority of assets
Mesh instansiation in large amounts
Checklist system
Game Of Life
OpenFrameworks
Invade Your Space
OpenFrameworks
Rift City Rebels
Role |
---|
Programmer, Developer, Designer |
Year |
---|
2024 |
Software |
---|
Unreal Engine 5 |
Language |
---|
Unreal Blueprints |
Genre |
---|
Platform Fighter |
Project Type |
---|
College Project (Group) |
Software Used |
---|
Unreal Engine 5, Perforce, Notion, Trello, Figma, Adobe InDesign, Adobe XD |
Rift City Rebels is a Platform fighter set in a fictional future Winnipeg. Developed as the final project for my Game Development course with a total of 6 programmers and 12 artists in 4 months.We were in charge of each portion of the project; design, development, and marketing. Each programmer was in charge of both a system and their own character.
I was in charge of the User Interface, and the character Matcha (The snowboarder), and also helped in making the Game Manual.
Zecromancer
Role |
---|
Programmer, Developer, Designer |
Year |
---|
2023 |
Software |
---|
Unreal Engine 5 |
Language |
---|
Unreal Blueprints |
Genre |
---|
Real Time Strategy, VR |
Project Type |
---|
College Project (Group) |
Software Used |
---|
Unreal Engine 5, Perforce, Notion, Trello |
Zecromancer is a VR RTS game in which you play a Necromancer trying to control a horde of Zombies. It was developed in a team with 2 programmers and 7 artists within 6 weeks.
Gesture system |
---|
Since there is no built in way of creating gestures, I challenged myself to create my own system. When the player holds down the correct button, moves their arm, and then releases it; the system will compare the location of the controller from when the button was presses verses when it was released. Then, to determine the exact direction, these values are compared with the direction the VR headset is facing. |
Prototype the Platformer
Role |
---|
Solo Developer |
Year |
---|
2023 |
Software |
---|
Unity2D |
Language |
---|
C# |
Genre |
---|
2D Platformer |
Project Type |
---|
College Project (Solo) |
Software Used |
---|
Unity, Perforce, Notion, |
Prototype the Platformer is a 2D platformer made as an assignment to demonstrate and strengthen our skills in iteration, level design, and mechanics development.
The project was developed in stages, each focusing on their own topic; Mechanic Design, Level Design, and Obstacles.