Hi! I'm Marissa, a game developer from Manitoba, Canada. I am a recent graduate of Red River College Polytechnic Game Development course.

I am a passionate programmer who loves to code User Interface systems, tools, and inputs! I'm always open to learning something new.

  • Lead developer on the controller-to-UI system

  • Developed the Character Select UI

  • Programmed Matcha/The Snowboarder

  • Lead the development of the audio systems

  • Game Manual design

Goblin Hunt

  • UI

  • Enemy AI

  • Bomb reactivity

  • Score Managers

Prototype the Platformer

  • Character Controller with double jump

  • Checkpoint System

  • Turret enemies with customizable rates and speeds

  • Location based area obscurer

Drone Racer

  • Character Controller

  • Score System

  • All Models and Animations

Fear The Abyss

  • Lead UI Developer

  • Custom Dialogue System

  • Main Menu, Options Menu & Credits Menu

  • Tentacle Enemy AI