
Hi! I'm Marissa, a game developer from Manitoba, Canada. I am a recent graduate of Red River College Polytechnic Game Development course.
I am a passionate programmer who loves to code User Interface systems, tools, and inputs! I'm always open to learning something new.
Lead developer on the controller-to-UI system
Developed the Character Select UI
Programmed Matcha/The Snowboarder
Lead the development of the audio systems
Game Manual design
Goblin Hunt
UI
Enemy AI
Bomb reactivity
Score Managers
Prototype the Platformer
Character Controller with double jump
Checkpoint System
Turret enemies with customizable rates and speeds
Location based area obscurer
Drone Racer
Character Controller
Score System
All Models and Animations
Fear The Abyss
Lead UI Developer
Custom Dialogue System
Main Menu, Options Menu & Credits Menu
Tentacle Enemy AI